hab schon liste für mid war
+++ Army 1 (1003pts) +++
+++ 1000pt AotUS-1942 - Operation Torch Roster (Platoon)) +++
Selections:
AotUS-1942 - Operation Torch (Platoon) Selections:
+ Reinforced Platoon + (228pts)
* Inexperienced Infantry Squad (89pts)
BAR M1918A2 (5pts), 11x Soldier (77pts)
* NCO (7pts)
Rifle
* Inexperienced Infantry Squad (89pts)
BAR M1918A2 (5pts), 11x Soldier (77pts)
* NCO (7pts)
Rifle
* Platoon Commander (50pts)
* Second Lieutenant (50pts)
Regular (50pts)
+ Headquarters + (85pts)
* Forward Observer (85pts)
* Air Forward Observer (85pts)
Regular (75pts), Regular Soldier (10pts)
+ Infantry + (385pts)
* Engineer Squad (118pts)
2x BAR M1918A2 (10pts), Flamethrower (20pts), SMG (3pts), 7x Soldier (70pts)
* NCO (15pts)
Anti-tank Grenades (2pts), Smg (3pts)
* Inexperienced Infantry Squad (89pts)
BAR M1918A2 (5pts), 11x Soldier (77pts)
* NCO (7pts)
Rifle
* Inexperienced Infantry Squad (89pts)
BAR M1918A2 (5pts), 11x Soldier (77pts)
* NCO (7pts)
Rifle
* Inexperienced Infantry Squad (89pts)
BAR M1918A2 (5pts), 11x Soldier (77pts)
* NCO (7pts)
Rifle
+ Infantry Support + (110pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
* Mortar Team (50pts)
* Medium Mortar Team (50pts)
(Crew (3), Fixed, HE (D6), Indirect Fire, Team Weapon)
Regular (50pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (195pts)
* M4A1 Sherman 75MM (195pts)
(75MM AT-gun, Coaxial MMG, Easily Catches Fire, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Turret-mounted Medium AT Gun)
Regular (195pts)
Roster Rule Summary:
* Air Superiority
* Baptism of Fire: No forces can be veteran
* Fire And Manoeuvre
* Gyro-stabilisers
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Coaxial MMG
* Crew (2)
* Crew (3)
* Easily Catches Fire
* Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* HE (D6): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
D6 Hits, D2 Pin Markers, +2 PEN
* Indirect Fire: Can target only units without minimum range
Requires 6 to hit on first attempt: -1 for each successive attempt if firer and target have not moved. If a hit is scored, all further attempts are at 2+
Can target enemy units even if friends are in the way, as long as it has line of sight
When firing at vehicles hits top armour and adds +1 PEN and +1 to Damage Rolls
Cannot be given Ambush orders
Can fire Smoke Screens
* Medium Tank: Damage Value 9+
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Turret-mounted Medium AT Gun
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