So hier mal die liste von mir die wir gestern nach battleground europe gezockt haben
+++ New Rosteramis (1246pts) +++
+++ 1250pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (60pts)
* Platoon Commander (60pts)
* Second Lieutenant (60pts)
Regular (50pts), SMG
* Regular Soldier (10pts)
Rifle
+ Infantry + (344pts)
* Engineer Squad (Late-War) (134pts)
2x BAR M1918A2 (10pts), Flamethrower (20pts), 7x Veteran Soldier (91pts)
* Veteran NCO (13pts)
Rifle
* Regular Infantry Squad (Late-War) (70pts)
2x BAR M1918A2 (10pts), 5x Regular Soldier (50pts)
* Regular NCO (10pts)
Rifle
* Regular Infantry Squad (Late-War) (70pts)
2x BAR M1918A2 (10pts), 5x Regular Soldier (50pts)
* Regular NCO (10pts)
Rifle
* Regular Infantry Squad (Late-War) (70pts)
2x BAR M1918A2 (10pts), 5x Regular Soldier (50pts)
* Regular NCO (10pts)
Rifle
+ Infantry Support + (149pts)
* Bazooka Team (78pts)
(Crew (2), Shaped Charge, Team Weapon)
Veteran (78pts)
* Sniper Team (71pts)
(Crew (2), Sniper, Team Weapon)
2x SMG (4pts), Veteran (67pts)
+ Artillery + (80pts)
* Medium Artillery (80pts)
(Crew (4), Fixed, HE (2D6), Team Weapon)
Medium Howitzer, Regular (70pts), Spotter (10pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (484pts)
* M26 Pershing (484pts)
(Gyro Stabilized)
Coaxial MMG (Co-axial Weapon), Forward Facing Hull Mounted MMG, Turret-mounted Super Heavy AT Gun, Veteran (484pts)
+ Transports + (129pts)
* M3 Half-track (129pts)
(Open Topped)
Pintle-Mounted HMG (360), Pintle-Mounted MMG (left arc) (15pts), Pintle-Mounted MMG (right arc) (15pts), Regular (99pts)
Profile Summary:
Name Morale Ref
Regular 9
Veteran 10
Name TypeDamage ValueTransport Tow Ref
M26 Pershing Tracked VehicleHeavy Tank 10+ - -
M3 Half-track Half-tracked vehicleArmoured Carrier 7+ 12Light or medium howitzer Light, medium, or heavy AT gun Light AA gun
Name Range ShotsPenetrationSpecial Rules Ref
Automatic Rifle 30" 2 n/a -
Bazooka 24" 1 +5Team, Shaped Charge
Flamethrower (Infantry) 6" D6 +2Team, Flamethrower
Heavy Howitzer (0/24") - 72" 1 HETeam, Fixed, Howitzer, HE (3D6)
Heavy Machine Gun (HMG) 36" 3 +1Team, Fixed
Medium Machine Gun (MMG) 36" 4 n/aTeam, Fixed
Rifle 24" 1 n/a -
Submachine Gun (SMG) 12" 2 n/a Assault
Super-heavy AT gun 84" 1 +7Team, Fixed, HE(D3)
Roster Rule Summary:
* Air Superiority: null
* Fire And Manoeuvre: null
* Gyro-stabilisers: null
Selection Rule Summary:
* Co-axial Weapon: A coa-axial can be fired instead of the vehicle's main weapon, but not at the same time - the player must choose either to fire the main gun or it's co-axial weapon.
* Crew (2)
* Crew (4)
* Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
* Gyro Stabilized
* HE (2D6): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
2D6 Hits, D3 Pin Markers, +3 PEN
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Sniper: When firing under Fire or Ambush orders only:
Range is 36" and hits at +1
Can target a specific model as per Exceptional Damage
Ignores all penalties for cover
Ignores the Gun Shield rule
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
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