So mal ne etwas andere liste mal schauen.
Die Regs sollen gemeinsam vorrücken mit hilfe des medics hoffentlich die ein oder andere wunde weg saven.
Der Mörser soll nur ein wenig rauch umher schiessen und den ein oder anderen trupp ei paar pin marker verpassen
+++ Amis (999pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (83pts)
* Medic (23pts)
Regular (23pts)
* Platoon Commander (60pts)
Regular Soldier (10pts)
* Second Lieutenant (50pts)
Regular (50pts)
+ Infantry + (420pts)
* Regular Infantry Squad (Early/Mid- War) (105pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Early/Mid- War) (105pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Early/Mid- War) (105pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Early/Mid- War) (105pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
+ Infantry Support + (156pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
* Mortar Team (40pts)
* Light Mortar Team (40pts)
(Crew (3), HE (D3), Indirect Fire, Team Weapon)
Regular (40pts)
* Sniper Team (56pts)
(Crew (2), Sniper, Team Weapon)
Regular (52pts), 2x SMG (4pts)
+ Armoured Cars + (135pts)
* M8 Greyhound (135pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (205pts)
* M4A1/A2/A3/A4 Sherman 75MM (205pts)
(75MM AT-gun, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Turret-mounted Medium AT Gun)
M4A3 (10pts), Regular (195pts)
Roster Rule Summary:
* Air Superiority: null
* Fire And Manoeuvre: null
* Gyro-stabilisers: null
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Crew (3)
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* HE (D3): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
D3 Hits, 1 Pin Marker, +1 PEN
* Indirect Fire: Can target only units without minimum range
Requires 6 to hit on first attempt: -1 for each successive attempt if firer and target have not moved. If a hit is scored, all further attempts are at 2+
Can target enemy units even if friends are in the way, as long as it has line of sight
When firing at vehicles hits top armour and adds +1 PEN and +1 to Damage Rolls
Cannot be given Ambush orders
Can fire Smoke Screens
* Medium Tank: Damage Value 9+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Sniper: When firing under Fire or Ambush orders only:
Range is 36" and hits at +1
Can target a specific model as per Exceptional Damage
Ignores all penalties for cover
Ignores the Gun Shield rule
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
Created with BattleScribe (
http://www.battlescribe.net)
Edith:
Wenn dann der pershing da ist und ich noch nen truck und ne ari bestell komm ich dann auf knappe 2700 punkte
