So hier jetzt mal die richtige Liste die ich bei BA spielen will.
Würde mich über Feedback freuen.
+++ US armoured rifle Platon (1000pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (68pts)
* Medic (23pts)
Regular (23pts)
* Platoon Commander (45pts)
Regular Soldier (10pts)
* Second Lieutenant (35pts)
Inexperienced (35pts)
+ Infantry + (299pts)
* Engineer Squad (83pts)
2x BAR M1918A2 (10pts), 6x Soldier (60pts)
* NCO (13pts)
Smg (3pts)
* Regular Infantry Squad (Early/Mid- War) (108pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (13pts)
SMG (3pts)
* Regular Infantry Squad (Early/Mid- War) (108pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (13pts)
SMG (3pts)
+ Infantry Support + (60pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
+ Artillery + (75pts)
* 57MM AT-Gun M1 (75pts)
(Crew (3), Fixed, Gun Shield, Medium AT Gun, Team Weapon)
Regular (75pts)
+ Armoured Cars + (135pts)
* M8 Greyhound (135pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (205pts)
* M4A1/A2/A3/A4 Sherman 75MM (205pts)
(75MM AT-gun, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Turret-mounted Medium AT Gun)
M4A3 (10pts), Regular (195pts)
+ Transports + (158pts)
* M3 Half-track (79pts)
(Armoured Carrier, M3 Half-track Tow, Open Topped, Transport (12))
Inexperienced (79pts), Pintle-Mounted HMG (360)
* M3 Half-track (79pts)
(Armoured Carrier, M3 Half-track Tow, Open Topped, Transport (12))
Inexperienced (79pts), Pintle-Mounted HMG (360)
Roster Rule Summary:
* Air Superiority: null
* Fire And Manoeuvre: null
* Gyro-stabilisers: null
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Armoured Carrier: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Crew (3)
* Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
* Forward Facing Hull Mounted MMG
* Gun Shield: If fired at from the front, crew is 6+ to damage
* Gyro Stabilized
* M3 Half-track Tow: Light or medium howitzer
Light, medium, or heavy AT gun
Light AA gun
* Medium AT Gun
* Medium Tank: Damage Value 9+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Transport (12)
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
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