mal ne andere listen idee
+++ ameri (988pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (60pts)
* Platoon Commander (60pts)
Regular Soldier (10pts)
* Second Lieutenant (50pts)
Regular (50pts)
+ Infantry + (360pts)
* Regular Infantry Squad (Late-War) (72pts)
2x BAR M1918A2 (10pts), 5x Soldier (50pts)
* NCO (12pts)
Anti-tank Grenades (2pts), Rifle
* Regular Infantry Squad (Late-War) (72pts)
2x BAR M1918A2 (10pts), 5x Soldier (50pts)
* NCO (12pts)
Anti-tank Grenades (2pts), Rifle
* Regular Infantry Squad (Late-War) (72pts)
2x BAR M1918A2 (10pts), 5x Soldier (50pts)
* NCO (12pts)
Anti-tank Grenades (2pts), Rifle
* Regular Infantry Squad (Late-War) (72pts)
2x BAR M1918A2 (10pts), 5x Soldier (50pts)
* NCO (12pts)
Anti-tank Grenades (2pts), Rifle
* Regular Infantry Squad (Late-War) (72pts)
2x BAR M1918A2 (10pts), 5x Soldier (50pts)
* NCO (12pts)
Anti-tank Grenades (2pts), Rifle
+ Infantry Support + (60pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
+ Artillery + (80pts)
* Medium Artillery (80pts)
(Crew (4), Fixed, HE (2D6), Howitzer, Team Weapon)
Regular (70pts), Spotter (10pts)
+ Armoured Cars + (157pts)
* M8 Greyhound (157pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Veteran (132pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (225pts)
* M24 Chaffee (225pts)
(75MM AT-gun, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Light Tank, Turret-mounted Medium AT Gun, Vulnerable)
Pintle-Mounted HMG (25pts), Recce (10pts) (Recce), Veteran (190pts)
+ Transports + (46pts)
* Dodge 3/4 Ton Truck (46pts)
(Dodge 3/4 Ton Truck Tow, Soft Skinned, Transport (8))
Pintle-Mounted MMG (360) (15pts), Regular (31pts)
Roster Rule Summary:
* Air Superiority
* Fire And Manoeuvre
* Gyro-stabilisers
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Crew (4)
* Dodge 3/4 Ton Truck Tow: Light or medium howitzer
Light, medium, or heavy AT gun
Light AA gun
* Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* HE (2D6): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
2D6 Hits, D3 Pin Markers, +3 PEN
* Howitzer: When firing over open sights it has no minimum range
When firing indirect, minimum range is 24"
* Light Tank: Damage Value 8+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Soft Skinned: Damage Value 6+
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Transport (8)
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
* Vulnerable: All shots to side and rear +1 penetration modifier.
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