Cavians 40k allerlei
Re: Cavians 40k allerlei
So neuer versuch mal schauen müssten alles modelle sein die ich auch besitze ausser den cents bis jetzt
+++ büxen teil vier (1848pts) +++
+++ 1850pt Space Marines 6th Ed , Dark Angels 6th Ed (FAQ April 2013) Roster (Primary Detachment, Allied Detachment)) +++
Selections:
Space Marines 6th Ed (Primary Detachment) Selections:
+ (No Category) + (210pts)
* Chapter Tactics
Ultramarines
* Command Squad (210pts)
(And They Shall Know no Fear, Combat Tactics)
3x Bolt Pistol, Chainsword, Frag and Krak Grenades, 4x Grav-gun (60pts), Power Armour, Space Marine Bikes (35pts), 4x Veteran (80pts)
* Apothecary (35pts)
Bolt Pistol, Chainsword
+ HQ + (260pts)
* Captain (175pts)
(And They Shall Know no Fear, Chapter Tactics, Independent Character)
Bike (20pts), Power Weapon (15pts), The Shield Eternal (50pts)
* Librarian (85pts) (Codex: Space Marines p80)
(And They Shall Know no Fear, Combat Tactics, Independent Character, Psyker)
* Power Armour (20pts)
Bolt pistol, Space Marine Bike (20pts)
+ Elites + (225pts)
* Terminator Assault Squad (225pts)
(And They Shall Know no Fear, Combat Squads, Combat Tactics)
5x Thunder Hammer & Storm Shield (225pts)
+ Troops + (130pts)
* Scout Squad (65pts)
(And They Shall Know no Fear, Combat Squads, Combat Tactics, Infiltrate, Move Through Cover, Scout)
Camo Cloaks (10pts), Scout Sergeant (11pts), 4x Scouts (44pts), 5x Sniper Rifle
* Scout Squad (65pts)
(And They Shall Know no Fear, Combat Squads, Combat Tactics, Infiltrate, Move Through Cover, Scout)
Camo Cloaks (10pts), Scout Sergeant (11pts), 4x Scouts (44pts), 5x Sniper Rifle
+ Fast Attack + (368pts)
* Bike Squad (103pts)
(And They Shall Know no Fear, Combat Squads, Combat Tactics)
2x Grav-gun (30pts), 2x Space Marine Biker (42pts)
* Biker Sergeant (31pts)
Combi-weapon (10pts)
* Stormtalon Gunship (125pts)
(Aerial Assault, Escort Craft, Hover Strike, Supersonic)
Skyhammer Missile Launcher (15pts)
* Stormtalon Gunship (140pts)
(Aerial Assault, Escort Craft, Hover Strike, Supersonic)
Twin-linked lascannon (30pts)
+ Heavy Support + (490pts)
* Centurion Devastator Squad (290pts)
(Decimator Protocols, Move Through Cover, Slow and Purposeful, Very Bulky)
2x Centurion (120pts), Centurion Sergeant (70pts), 3x Chest Missile Launcher (30pts), 3x Grav-cannon and grav-amp (60pts), Omniscope (10pts)
* Thunderfire Cannon (100pts)
* Thunderfire Cannon (100pts)
Dark Angels 6th Ed (FAQ April 2013) (Allied Detachment) Selections:
+ HQ + (95pts)
* Librarian (95pts) (Codex: Dark Angels 6th p31)
(Independant Character)
Inner Circle (Fearless, Preferred Enemy (Chaos Space Marines))
* Power Armour (30pts)
Bolt Pistol, Force Sword, Infantry, Power Field Generator (30pts)
* Psyker
(*)
Level 1 (Mastery Level 1)
+ Troops + (70pts)
* Scout Squad (70pts)
(Scouts)
5x Camo Cloaks (10pts), 4x Scouts (48pts), 4x Sniper Rifle
* Sergeant (12pts)
Bolt Pistol, Sniper Rifle
Profile Summary:
Name Unit Type WS BS S T W I A LD Save Pg Ref
Apothecary (Space Marine Bikes) Bike (Character) 4 4 4 5 1 4 2 9 3+
Biker Sergeant Bike 4 4 4 4(5) 1 4 2 9 3+ 68
Captain Infantry 6 5 4 4 3 5 3 10 3+ 79Codex: Space Marines p79
Librarian Infantry (Character) 5 4 4 4 2 4 2 10 3+ 31Codex: Dark Angels 6th p31
Scout Sergeant Infantry (Character) 4 4 4 4 1 4 1 8 4+
Scouts Infantry 3 3 4 4 1 4 1 8 4+
Space Marine Biker Bike 4 4 4 4(5) 1 4 1 8 3+ 68
Space Marine Librarian Infantry 5 4 4 4 2 4 2 10 3+ 54
Thunder Hammer & Storm Shield Terminator Infantry 4 4 4 4 1 4 2 9 2+/3+ 64
Thunderfire Cannon Artillery - - - 7 2 - - - 3+ 122
Veteran (Space Marine Bikes) Bike 4 4 4 5 1 4 2 9 3+ 55
Name BS Front Side Rear Type Pg HP Ref
Stormtalon Gunship 4 11 11 11Fast, SkimmerWD 6/2/2012
Name Description Pg Ref
Camo Cloak Increase cover save by 1, if no cover grants a 6+ cover save 63Codex: Dark Angels 6th p63
Ceramite Plating
Iron Halo 4++ 63
Narthecium The Apothecary and his unit have Feel no Pain (5+) 63Codex: Dark Angels 6th p63
Power Armour Standard Space Marine Power Armour. Confers a 3+ Sv
Power Field Generator All models within 3" have 4++ 64Codex: Dark Angels 6th p64
Space Marine Bike Change unit type to Bike, and gives +1 to Toughness. has built-in Twinlinked Bolter.
Name RangeStrength AP Type Pg Ref
Bolt Pistol 12" 4 5 Pistol BRB p56
Chainsword - User - Melee
Force Sword - User 3Melee, Force 60 BRB p60
Frag Grenades 8" 3 -Assault 1, Blast, Don't suffer Initive penalty for charging through cover 61 BRB p61
Krak Grenades 8" (thrown)/-(Melee) 6 4Assault 1(Thrown)/Only on Vehicles and MCs (Melee) 62 BRB p62
Skyhammer Missile Launcher 60 7 4 Heavy 3
Sniper Rifle 36" X 6Heavy 1, Sniper
TFC Airbust 60 5 6Heavy 4, Blast, Ignores Cover, Barrage 122
TFC Subterranean Blast 60 4 -Heavy 4, Blast, Tremor, Barrage 122
TFC Surface Detonation 60 6 5Heavy 4, Blast, Barrage 122
Twin-linked Assault Cannon 24 6 4Heavy 4, Rending
Selection Rule Summary:
* Aerial Assault
* And They Shall Know no Fear
* Chapter Tactics
* Combat Squads
* Combat Tactics
* Decimator Protocols
* Escort Craft
* Fearless: Automatically pass all LD tests but cannot go to ground or use the "Our Weapons Are Usless" rule. (BRB p35)
* Hover Strike
* Independant Character: Independent Characters can join and leave other non-vehicle non-'loner' units. Although Independent Characters may join with other Independent Characters to form a powerful multi-character unit.
An Independent Character counts as having joined a unit if he ends his move within 2" of them, if he is within 2" of more than one unit you must declare which unit he is joining.
An Independent Character may leave his unit and join another one in the same movement phase, but he may not join a unit in any other phase.
An Independent Character cannot join or leave a unit that is locked in combat or falling back, he also may not leave a unit that has gone to ground.
Look out Sir is taken on a 2+
If a unit with an Independent Character in it has fallen to below 25% they test as if they had 25% remaning
When an Independent Character joins a unit he looses all special rules that the unit does not have unless the rule says it applys to the unit (eg Stubborn) and vice versa
If the unit is suffering from ongoing effects (eg blind, soul blaze) and the Independent Character leaves the unit, he is still suffering from those effects as well, but they to not transfer to a new unit he joins. (BRB)
* Independent Character
* Infiltrate
* Mastery Level 1: Generate 1 Warp Charge per turn, choose 1 power from: Divination, Pyromancy, Telepathy or Telekinesis
* Move Through Cover
* Preferred Enemy (Chaos Space Marines): Reroll all failed to hit and to wound rolls of 1 against the chosen enemy in both shooting and assault. (BRB p40)
* Psyker: Dark Angeles Librarians are Psykers who use the Divination, Pyromancy, Telepathy and Telekinesis disciplines.
* Scout: After all deployment but before first turn a unit with this rule may redeploy, if it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redelpoy anywhere within 12".
Any unit that redelpoys with this rule may not charge on the first turn.
If held in reserve, the unit gains outflank. (BRB p41)
* Scouts: After all deployment but before first turn a unit with this rule may redeploy, if it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redelpoy anywhere within 12".
Any unit that redelpoys with this rule may not charge on the first turn.
If held in reserve, the unit gains outflank. (BRB p41)
* Slow and Purposeful
* Supersonic
* Very Bulky
Created with BattleScribe (http://www.battlescribe.net)
+++ büxen teil vier (1848pts) +++
+++ 1850pt Space Marines 6th Ed , Dark Angels 6th Ed (FAQ April 2013) Roster (Primary Detachment, Allied Detachment)) +++
Selections:
Space Marines 6th Ed (Primary Detachment) Selections:
+ (No Category) + (210pts)
* Chapter Tactics
Ultramarines
* Command Squad (210pts)
(And They Shall Know no Fear, Combat Tactics)
3x Bolt Pistol, Chainsword, Frag and Krak Grenades, 4x Grav-gun (60pts), Power Armour, Space Marine Bikes (35pts), 4x Veteran (80pts)
* Apothecary (35pts)
Bolt Pistol, Chainsword
+ HQ + (260pts)
* Captain (175pts)
(And They Shall Know no Fear, Chapter Tactics, Independent Character)
Bike (20pts), Power Weapon (15pts), The Shield Eternal (50pts)
* Librarian (85pts) (Codex: Space Marines p80)
(And They Shall Know no Fear, Combat Tactics, Independent Character, Psyker)
* Power Armour (20pts)
Bolt pistol, Space Marine Bike (20pts)
+ Elites + (225pts)
* Terminator Assault Squad (225pts)
(And They Shall Know no Fear, Combat Squads, Combat Tactics)
5x Thunder Hammer & Storm Shield (225pts)
+ Troops + (130pts)
* Scout Squad (65pts)
(And They Shall Know no Fear, Combat Squads, Combat Tactics, Infiltrate, Move Through Cover, Scout)
Camo Cloaks (10pts), Scout Sergeant (11pts), 4x Scouts (44pts), 5x Sniper Rifle
* Scout Squad (65pts)
(And They Shall Know no Fear, Combat Squads, Combat Tactics, Infiltrate, Move Through Cover, Scout)
Camo Cloaks (10pts), Scout Sergeant (11pts), 4x Scouts (44pts), 5x Sniper Rifle
+ Fast Attack + (368pts)
* Bike Squad (103pts)
(And They Shall Know no Fear, Combat Squads, Combat Tactics)
2x Grav-gun (30pts), 2x Space Marine Biker (42pts)
* Biker Sergeant (31pts)
Combi-weapon (10pts)
* Stormtalon Gunship (125pts)
(Aerial Assault, Escort Craft, Hover Strike, Supersonic)
Skyhammer Missile Launcher (15pts)
* Stormtalon Gunship (140pts)
(Aerial Assault, Escort Craft, Hover Strike, Supersonic)
Twin-linked lascannon (30pts)
+ Heavy Support + (490pts)
* Centurion Devastator Squad (290pts)
(Decimator Protocols, Move Through Cover, Slow and Purposeful, Very Bulky)
2x Centurion (120pts), Centurion Sergeant (70pts), 3x Chest Missile Launcher (30pts), 3x Grav-cannon and grav-amp (60pts), Omniscope (10pts)
* Thunderfire Cannon (100pts)
* Thunderfire Cannon (100pts)
Dark Angels 6th Ed (FAQ April 2013) (Allied Detachment) Selections:
+ HQ + (95pts)
* Librarian (95pts) (Codex: Dark Angels 6th p31)
(Independant Character)
Inner Circle (Fearless, Preferred Enemy (Chaos Space Marines))
* Power Armour (30pts)
Bolt Pistol, Force Sword, Infantry, Power Field Generator (30pts)
* Psyker
(*)
Level 1 (Mastery Level 1)
+ Troops + (70pts)
* Scout Squad (70pts)
(Scouts)
5x Camo Cloaks (10pts), 4x Scouts (48pts), 4x Sniper Rifle
* Sergeant (12pts)
Bolt Pistol, Sniper Rifle
Profile Summary:
Name Unit Type WS BS S T W I A LD Save Pg Ref
Apothecary (Space Marine Bikes) Bike (Character) 4 4 4 5 1 4 2 9 3+
Biker Sergeant Bike 4 4 4 4(5) 1 4 2 9 3+ 68
Captain Infantry 6 5 4 4 3 5 3 10 3+ 79Codex: Space Marines p79
Librarian Infantry (Character) 5 4 4 4 2 4 2 10 3+ 31Codex: Dark Angels 6th p31
Scout Sergeant Infantry (Character) 4 4 4 4 1 4 1 8 4+
Scouts Infantry 3 3 4 4 1 4 1 8 4+
Space Marine Biker Bike 4 4 4 4(5) 1 4 1 8 3+ 68
Space Marine Librarian Infantry 5 4 4 4 2 4 2 10 3+ 54
Thunder Hammer & Storm Shield Terminator Infantry 4 4 4 4 1 4 2 9 2+/3+ 64
Thunderfire Cannon Artillery - - - 7 2 - - - 3+ 122
Veteran (Space Marine Bikes) Bike 4 4 4 5 1 4 2 9 3+ 55
Name BS Front Side Rear Type Pg HP Ref
Stormtalon Gunship 4 11 11 11Fast, SkimmerWD 6/2/2012
Name Description Pg Ref
Camo Cloak Increase cover save by 1, if no cover grants a 6+ cover save 63Codex: Dark Angels 6th p63
Ceramite Plating
Iron Halo 4++ 63
Narthecium The Apothecary and his unit have Feel no Pain (5+) 63Codex: Dark Angels 6th p63
Power Armour Standard Space Marine Power Armour. Confers a 3+ Sv
Power Field Generator All models within 3" have 4++ 64Codex: Dark Angels 6th p64
Space Marine Bike Change unit type to Bike, and gives +1 to Toughness. has built-in Twinlinked Bolter.
Name RangeStrength AP Type Pg Ref
Bolt Pistol 12" 4 5 Pistol BRB p56
Chainsword - User - Melee
Force Sword - User 3Melee, Force 60 BRB p60
Frag Grenades 8" 3 -Assault 1, Blast, Don't suffer Initive penalty for charging through cover 61 BRB p61
Krak Grenades 8" (thrown)/-(Melee) 6 4Assault 1(Thrown)/Only on Vehicles and MCs (Melee) 62 BRB p62
Skyhammer Missile Launcher 60 7 4 Heavy 3
Sniper Rifle 36" X 6Heavy 1, Sniper
TFC Airbust 60 5 6Heavy 4, Blast, Ignores Cover, Barrage 122
TFC Subterranean Blast 60 4 -Heavy 4, Blast, Tremor, Barrage 122
TFC Surface Detonation 60 6 5Heavy 4, Blast, Barrage 122
Twin-linked Assault Cannon 24 6 4Heavy 4, Rending
Selection Rule Summary:
* Aerial Assault
* And They Shall Know no Fear
* Chapter Tactics
* Combat Squads
* Combat Tactics
* Decimator Protocols
* Escort Craft
* Fearless: Automatically pass all LD tests but cannot go to ground or use the "Our Weapons Are Usless" rule. (BRB p35)
* Hover Strike
* Independant Character: Independent Characters can join and leave other non-vehicle non-'loner' units. Although Independent Characters may join with other Independent Characters to form a powerful multi-character unit.
An Independent Character counts as having joined a unit if he ends his move within 2" of them, if he is within 2" of more than one unit you must declare which unit he is joining.
An Independent Character may leave his unit and join another one in the same movement phase, but he may not join a unit in any other phase.
An Independent Character cannot join or leave a unit that is locked in combat or falling back, he also may not leave a unit that has gone to ground.
Look out Sir is taken on a 2+
If a unit with an Independent Character in it has fallen to below 25% they test as if they had 25% remaning
When an Independent Character joins a unit he looses all special rules that the unit does not have unless the rule says it applys to the unit (eg Stubborn) and vice versa
If the unit is suffering from ongoing effects (eg blind, soul blaze) and the Independent Character leaves the unit, he is still suffering from those effects as well, but they to not transfer to a new unit he joins. (BRB)
* Independent Character
* Infiltrate
* Mastery Level 1: Generate 1 Warp Charge per turn, choose 1 power from: Divination, Pyromancy, Telepathy or Telekinesis
* Move Through Cover
* Preferred Enemy (Chaos Space Marines): Reroll all failed to hit and to wound rolls of 1 against the chosen enemy in both shooting and assault. (BRB p40)
* Psyker: Dark Angeles Librarians are Psykers who use the Divination, Pyromancy, Telepathy and Telekinesis disciplines.
* Scout: After all deployment but before first turn a unit with this rule may redeploy, if it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redelpoy anywhere within 12".
Any unit that redelpoys with this rule may not charge on the first turn.
If held in reserve, the unit gains outflank. (BRB p41)
* Scouts: After all deployment but before first turn a unit with this rule may redeploy, if it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redelpoy anywhere within 12".
Any unit that redelpoys with this rule may not charge on the first turn.
If held in reserve, the unit gains outflank. (BRB p41)
* Slow and Purposeful
* Supersonic
* Very Bulky
Created with BattleScribe (http://www.battlescribe.net)
- MacGuffin
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Re: Cavians 40k allerlei
Der grüne Farbklecks in der Liste
Aber ich habs auch nicht verstanden
Aber ich habs auch nicht verstanden
Boredom's not a burden anyone should bear.
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- Preda
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BA - Deutsche
BB - irgendwo liegen noch Orks :) - Wohnort: Hasselroth
Re: Cavians 40k allerlei
Denke mal das Kraftfeld 
Diskutiere nie mit Idioten - sie holen Dich auf ihr Niveau und schlagen Dich dort mit Erfahrung!
Re: Cavians 40k allerlei
einfach hinter die cents stellen gibt ja 4++ da battlebrother und mit glück noch leitender geist drauf geben 
-
surfing_fin
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inaktiv: WHFB, BB, AI
Re: Cavians 40k allerlei
Ich weiß nicht genau, wo Du mit der Liste spielen willst und nach welchen Regeln.
Für Hau drauf-, oder nur für Fun-Spiele sicher OK, aber Spiele nach Missionen wirst Du damit höchstens unentschieden spielen können.
Kill-Points wird kaum noch gespielt.
3 5er-Trupps Scouts als einzige Standards ?
Mittlerweile werden dank der Aegis einige Waffen ins Feld genommen, die Deckung ignorieren.
Ich sage nur Tau mit Markern, Eldar Serpents, sämtliche indirekt feuernden Waffen, ...
Wenn jemand Deine Liste als zu stark ansehen sollte, dann knallt er Dir einfach nur Deine 3 läppischen Standards weg und hat damit quasi schon das Unenetschieden.
Würd mich trotzdem freuen, wenn bei Euch wieder mehr 40k gezockt wird.
Grüsse
Daniel
Für Hau drauf-, oder nur für Fun-Spiele sicher OK, aber Spiele nach Missionen wirst Du damit höchstens unentschieden spielen können.
Kill-Points wird kaum noch gespielt.
3 5er-Trupps Scouts als einzige Standards ?
Mittlerweile werden dank der Aegis einige Waffen ins Feld genommen, die Deckung ignorieren.
Ich sage nur Tau mit Markern, Eldar Serpents, sämtliche indirekt feuernden Waffen, ...
Wenn jemand Deine Liste als zu stark ansehen sollte, dann knallt er Dir einfach nur Deine 3 läppischen Standards weg und hat damit quasi schon das Unenetschieden.
Würd mich trotzdem freuen, wenn bei Euch wieder mehr 40k gezockt wird.
Grüsse
Daniel
Re: Cavians 40k allerlei
Bin ja noch am tüfteln bin mir noch recht unschlüssig wohin die reise gehen soll
- MacGuffin
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- Beiträge: 5285
- Registriert: Di 3. Jan 2012, 14:45
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- Wohnort: Schöneck
Re: Cavians 40k allerlei
So hat noch jeder gute Kreuzzug angefangenCavian hat geschrieben:bin mir noch recht unschlüssig wohin die reise gehen soll
Hast du den Codex SM eigentlich gedruckt oder digital?
Boredom's not a burden anyone should bear.
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