
>> zweimal 2cm FlaK-Vierling...

fsj inf only (1000pts)
1000pt Armies of Germany - 1943 - 44 - Defense of Italy Roster (Platoon)
Armies of Germany - 1943 - 44 - Defense of Italy (Platoon) Selections:
Reinforced Platoon (397pts)
Fallschirmjaeger Squad (Late War) (153pts)
3x Assault Rifle (15pts), 2x Panzerfaust (10pts), 3x Rifle, 2x SMG (6pts), 8x Soldier (104pts)
NCO (18pts)
Assault Rifle (5pts)
Fallschirmjaeger Squad (Late War) (153pts)
3x Assault Rifle (15pts), 2x Panzerfaust (10pts), 3x Rifle, 2x SMG (6pts), 8x Soldier (104pts)
NCO (18pts)
Assault Rifle (5pts)
Platoon Commander (91pts)
Leutnant (91pts)
Veteran (65pts), 2x Veteran Soldier (26pts)
Infantry (313pts)
Fallschirmjaeger Squad (Late War) (153pts)
3x Assault Rifle (15pts), 2x Panzerfaust (10pts), 3x Rifle, 2x SMG (6pts), 8x Soldier (104pts)
NCO (18pts)
Assault Rifle (5pts)
Fallschirmjaeger Squad (Late War) (160pts)
2x LMG (40pts), 6x Rifle, 8x Soldier (104pts)
NCO (16pts)
SMG (3pts)
Infantry Support (205pts)
Medium Machine Gun Team (65pts)
Crew (3), Fixed, Team Weapon
Veteran (65pts)
Mortar Team (75pts)
Medium Mortar Team (75pts)
Crew (3), Fixed, HE (D6), Indirect Fire, Team Weapon
Spotter (10pts), Veteran (65pts)
Sniper Team (65pts)
Crew (2), Sniper, Team Weapon
Veteran (65pts)
Artillery (54pts)
75mm LG40 (54pts)
Crew (3), Fixed, HE (D6), Howitzer, Team Weapon
Veteran (54pts)
Tows (31pts)
Kettenkrad (31pts)
Soft Skinned, Tow, Tracked bike, Transport (3)
Veteran (31pts)
Roster Rule Summary:
Hitler's Buzzsaw: German infantry units equipped with LMGs and MMGs fire one extra shot (4 for a LMG and 5 for a MMG). It only applies to infantry units, not to vehicles or vehicle crews that carry machine guns
Initiative Training: If an infantry NCO is killed, roll a D6. On 1-3 the NCO is killed as normal, on 4-6 one of the other members takes over the squad and leads as effectively as before. In this case, the squad does not suffer -1 morale for losingg its NCO
Selection Rule Summary:
Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
HE (D6): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
D6 Hits, D2 Pin Markers, +2 PEN
Howitzer: When firing over open sights it has no minimum range
When firing indirect, minimum range is 24"
Indirect Fire: Can target only units without minimum range
Requires 6 to hit on first attempt: -1 for each successive attempt if firer and target have not moved. If a hit is scored, all further attempts are at 2+
Can target enemy units even if friends are in the way, as long as it has line of sight
When firing at vehicles hits top armour and adds +1 PEN and +1 to Damage Rolls
Cannot be given Ambush orders
Can fire Smoke Screens
Sniper: When firing under Fire or Ambush orders only:
Range is 36" and hits at +1
Can target a specific model as per Exceptional Damage
Ignores all penalties for cover
Ignores the Gun Shield rule
Soft Skinned: Damage Value 6+
Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
Tow: Light, Medium AT Gun
Light Howitzer
Light AA Gun
Tracked bike: Moves as a half-track
Created with BattleScribe