Warhammer 40k General Campaign

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Knorrfaust
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Warhammer 40k General Campaign

Beitrag von Knorrfaust » Mi 21. Aug 2019, 22:11

This thread is for playing a 40k campaign in a combination of a meta tactical game in the style of Panzergeneral and battles with Warhammer 40k.

We play a war about a planet, an attempt from the Ultra Marines and their Custodes Allies to free the planet from the forces of Chaos. The Black Legion, some Nurgle Forces and the Dark Mechanicus.

.........
Rules:
Each players starts with minimal 3 detachments with the total worth of maximum 200 PL. (You can also start with more detachments) Each Detachment has a minimum power level of 8. Detachments with a lower power level will be forced to disband (except the Supreme Warlord)Each players defines one model as his Supreme Warlord. Named characters are global unique and so can only be bought a single time by a single player.

The game will be handled in turns. Each turn takes around 1 week. At the start of each turn, you can give your Detachment commands (you can have even none battleforged detachments. They can only get the Move / Attack command and get no CPs in battles.):


Move / Attack
Distances
The units move limit is the units move value + 6 /5. Some Hex Fields limit your movements ( look in the legend for details)

Obstacles
You can cross Hexes with friendly detachments. Complete flying or infiltrating detachments can cross opponent Hexes without fighting, if the target Hex is empty.

Battles
If you move on an Hex with an Opponent Detachment. You can play a 40k battle. Neighbor Detachments from the target Hex can join the battle. The attackers fight first. Rolloff if both sides moved to that Hex. There are no regular victory conditions in that battle. Destroyed units are destroyed.
If multiple neighbor hexes get attacked at same time, the battles will be merged.

If pure infiltration detachments attack an other detachment, they can fight the battle without support detachments for each side.

Long Range Support
Additionally Long Range Weapons from other Detachments can fire on the battlefield, if they are in range. The Hex range is the weapons range/ 48 rounded up. But if they require line of sight, they get -1 on their to hit rolls. But the long range support will be made in the first battle round. And can be ordered a second time by paying 1 CP.

Escaping the battlefield
The Detachments can leave the battle field by crossing the table edge. So you could do a real linebreaker.
You can not flee on Hexes with opponent detachments. In that case you have to stay on battlefield. You can flee through your own detachments if you have enough map movements left. Otherwise you have to stay in battle.

After the battle
Damaged units are automatically repaired in the next turn, if they have 50%+ remaining wounds. Otherwise they repair only automatically to 50% remaining wounds. But you can pay 50% PL with build Command to build the other 50% (as repairing) in the current turn. This can only be made on Income places, like building too.

If the Supreme Warlord dies, he automically flees with 50% health (from start of the battle) from battle.
He flees to the underground, escapes to a space ship or returns to the warp. He returns to the home area (near friendly detachments but min. 1 hex away from enemy detachments) in 3 turns after he got killed.

Locked in battle
If you don’t have time to fight. The units count as being in an ongoing battle and they stay on the next free Hex before the target Hex.

Baricade
You can go in cover with your detachment in the first turn of the battle without paying CPs. The barricades stay active until the next battle ends or the unit leaves that Hex. Barricading is not possible in open terrain, but in ruins, citys, fortresses, forests, temples and factories.

[Collect/Raid]
This is an automatic additional command for each battleforged detachment, that ends its turn on a hex field with RSS income. The income will be added to your global storage at the end of that turn. This even works, if you have just conquered that field or if you are building or repairing something.


Reinforce/Build
You can use the Global RSS storage to replace destroyed units of your detachment or to add new ones. For that you need 5 RSS for 1 PL. You can not buy units, that are more expensive in PL, then your local RSS income. Factorys may double that limit with doubling the production time. Instead of that, you can use that resources to buy the units in a new detachment on a free neighbor hexfield. Or you can add them to one of your existing detachments on a neighbor hexfield. New units or detachmends are avaible at the end of that turn.

Standby/Inspection
The detachment can change his order later to an move order to react on opponents actions. But in that battle it gets second turn and has 2 CPs less.

Tactical Planing/Recon
The detachment prepares for the following battle with scouting and planing. If you have more PL in detachments with that command, then your opponent, you get 2 extra CP for a single battle of your choice this turn.
The players with the most PL in this command may to change the commands of standby detachments at last.

Ritual/PSI
Psikers can support a single battle anywhere by casting a single PSI power. Roll for the psychic test during the battle. The spell has unlimited range.
This can only be made on hexes with a +PSI rule.

Rebellion/Heresy
This Option can be made on any free hexfield with RSS income and no opponents on neighbor hexfields. You have to pay 5x the local RSS income. And for that you buy there, like in the "Build" rules a detachment of Astra Militarum or Renegades & Heretics. The new detachmand will be avaible at the end of that turn.

----------------------------------------------------------------------

Veterans
After each battle, your best killing surviving unit can become a Veteran unit.
Veteran Units get 1 free D6 reroll per battle per Veteran Level.
Zuletzt geändert von Knorrfaust am Sa 31. Aug 2019, 08:04, insgesamt 51-mal geändert.

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Theraplug
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X

Beitrag von Theraplug » Mi 21. Aug 2019, 23:15

xxx
Zuletzt geändert von Theraplug am Do 22. Aug 2019, 10:50, insgesamt 12-mal geändert.
"From the moment I unerstood the weakness of my flesh, it disgusted me. I craved for strength and certainty of steel. I aspired to the purity of the blessed machine." - Magos Dominus Reditus

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Re: Warhammer 40k General Campaign

Beitrag von Knorrfaust » Do 22. Aug 2019, 06:30

Defining Detachment Help:

Code: Alles auswählen

[list]
[*][list][*]Name/Tag: 
[*]Position: -
[*]PL: -
[*]CP: -
[*]Movement: -
[*]Detachement: Battalion
[*]Troops:
[list]
[*]HQ[list]
[*] 1PL Placeholder
[/list]
[*]Troops[list]
[*] 1PL Placeholder
[/list]
[*]Elites[list]
[*] 1PL Placeholder
[/list]
[*]Transport[list]
[*] 1PL Placeholder
[/list]
[*]Fliers[list]
[*] 1PL Placeholder
[/list]
[*]Heavy Support[list]
[*] 1PL Placeholder
[/list]
[*]Lord of War[list]
[*] 1PL Placeholder
[/list]
[/list]



Map, Turn 2:
mainmap2_2.png
Zuletzt geändert von Knorrfaust am Mo 2. Sep 2019, 23:29, insgesamt 9-mal geändert.

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Theraplug
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Legende

Beitrag von Theraplug » Do 22. Aug 2019, 09:13

Legend of the map:
Legende.jpg
Legende.jpg (217.56 KiB) 6528 mal betrachtet
"From the moment I unerstood the weakness of my flesh, it disgusted me. I craved for strength and certainty of steel. I aspired to the purity of the blessed machine." - Magos Dominus Reditus

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Theraplug
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Blank Map Overview

Beitrag von Theraplug » Do 22. Aug 2019, 10:50

Blank Map:
mymap.png
Zuletzt geändert von Theraplug am Do 29. Aug 2019, 14:54, insgesamt 10-mal geändert.
"From the moment I unerstood the weakness of my flesh, it disgusted me. I craved for strength and certainty of steel. I aspired to the purity of the blessed machine." - Magos Dominus Reditus

Whatever
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Registriert: Fr 10. Nov 2017, 16:00
Spielsysteme: 40k

Re: Warhammer 40k General Campaign

Beitrag von Whatever » Do 22. Aug 2019, 13:49

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

V:

80PL

+ HQ +

Primaris Captain 5 PL
Primaris Luitenant 4 PL
Chief Librarian Tigurius 7 PL

10 PL
. 9x Intercessor
. Intercessor Sergeant


6 PL, 80pts 5x Camo cloak
. Scout Sergeant: Bolt pistol, Boltgun
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolter

Tactical Squad 5 PL, 85pts
. 3x Space Marine
. Space Marine Sergeant
. . Boltgun/Bolt pistol
. Space Marine w/Heavy Weapon: Lascannon

+ Elites +

Primaris Ancient 4 PL
Aggressor Squad 12 PL
Primaris Ancient 5 PL

+ Heavy Support +

Hellblaster Squad 16 PL Heavy Plasma Incinerator
. 9x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Hellblaster Squad 16 PL Plasma incinerator
. 9x Hellblaster
. Hellblaster Sergeant: Bolt pistol



I

+ Lord of War +

Roboute Guilliman 18 PL

IV
Spearhead Detachment 29 PL

Sergeant Chronus 11 PL
. Predator: Hunter-killer missile, Storm bolter, Twin lascannon, Two Lascannons

Predator 9 PL

Predator 9 PL


II

Battalion Detachment 34 PL



+ HQ +

Captain in Phobos Armour[6 PL

Lieutenant in Phobos Armour 5 PL
+ Troops +

Infiltrator Squad 5 PL, 4x Infilltrator, Infiltrator Comms Array, Infiltrator Sergeant

Scout Squad [6 PL]: 5x Camo cloak
. Scout Sergeant
. Scout w/Heavy Weapon: Missile launcher
. 3x Scout w/Sniper Rifle: 3x Sniper rifle

Scout Squad [6 PL,]: 5x Camo cloak
. Scout Sergeant
. Scout w/Heavy Weapon: Missile launcher
. 3x Scout w/Sniper Rifle: 3x Sniper rifle

+ Elites +

Invictor Tactical Warsuit [6 PL, 116pts]: Fragstorm Grenade Launcher, Heavy bolter, 2x Ironhail Heavy Stubber, Twin ironhail autocannon

1x Eliminators 4PL

38 PL


III
+ HQ +

Captain 6 PL: Bolt pistol, Jump Pack, Thunder hammer, Storm Shield

Lieutenants 5 PL
. Lieutenant: Chainsword, Jump Pack, Plasma pistol, Teeth of Terra, Warlord, Storm Shield


+ Fast Attack +

Inceptor Squad 10 PL: Assault bolter x2, 2x Inceptor, Inceptor Sergeant

Inceptor Squad[10 PL: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator x2

Suppressor Squad 5 PL
. 2x Suppressor: 2x Accelerator autocannon, 2x Grav-chute
. Suppressor Sergeant: Accelerator autocannon, Grav-chute

36 PL,

VI Sextus

Air wing

41 PL

2x Stormraven with Twinlas, mltimelter Hurricane Bolters Stormstrike a 15 PL
1x Xiphon Inceptor 2 Twin Las, Missle System 11 PL


VII Septus +VIII Quintus

Patrol detachment a 12 Power

Primaris Leutnant 4 PL
1x 5 Tactical Marines 4 PL (1 Missle Launcher)
1x4 Scouts 4 PL

IX Novem

Vanguard Detachment

1 xTechmarine 4PL

1xRelic Deredeo Dread 14 PL
1xRedemptor Dread 7 PL
1xVenerable Dread 6 PL

So 9 Detachments of 297 Power

I Primarus (The one with guilliman, the leader 18 PL 3 Movement
II Secundus Batallion The Stealth One ,all with forward operations 38 PL 2 Movement
III Tertius Batallion Flying one with jumpacks 36 PL 4 Movement
IV Quartus Spearhead Heavy Support One 29 PL 4 Movement
V Quintus Batallion with Hellblasters 80 PL 2 Movement
VI Sextus Air wing with Bombers 41 PL 9 Movement
VII Septus Patrol detachment 12 PL 2 Movement
VIII Quintus Patrol detachment 12 PL 2 Movement
IX Novem Spearhead Dreads 31 PL 3 Movement

All in all 297 PL
Zuletzt geändert von Whatever am Fr 30. Aug 2019, 11:32, insgesamt 5-mal geändert.

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Dark Mechanicum Forces

Beitrag von Theraplug » Do 22. Aug 2019, 19:49

Total Power: 200PL
Total Income: 45
Total RSS: 0

Orders Turn 2:
TTL: Build/Repair
TTT: Reckon
TTC: Standby
TCP: Move auf 10:11
TA1: Move auf 14:10

Global Forgeworld: MARS
Global Knight Household: Questor Mechanicus
Global Knight House: Taranis

    • Name/Tag: Theras Titan Legion / TTL
    • Position: 1:2
    • PL: 48
    • CP: 6
    • Movement: 3
    • Detachement: Super Heavy
    • Troops:
      • Lord of War
        • 30PL Knight Castellan (Warlord, Ion Bulwark, Cawl's Wrath, 2 Twin Siegebreaker Cannons + 1 Shieldbreaker Missiles)
        • 9PL Armiger Warglaive (Meltagun)
        • 9PL Armiger Warglaive (Meltagun)
    • Name/Tag: Theras Terror Titans / TTT
    • Position: 13:4
    • PL: 41
    • CP: 6
    • Movement: 3
    • Detachement: Super Heavy
    • Troops:
      • Lord of War
        • 23PL Knight Preceptor (Warlord, Ion Bulwark, Armor of the Sainted Ion, Ironstorm Missile Pod, Thunderstrike Gauntlet)
        • 9PL Armiger Helverine (Meltagun)
        • 9PL Armiger Helverine (Meltagun)
    • Name/Tag: Theras Terror Cult / TTC
    • Position: 15:6
    • PL: 70
    • CP: 8
    • Movement: 2
    • Detachement: Battalion
    • Troops:
      • HQ
        • 13PL Belisarius Cawl (Warlord, Static Psalm Code)
        • 5PL Tech-Priest Manipulus (Magnarail Lance)
      • Troops
        • 10PL 3x Kataphron Destroyers (Plasma Culverine, Phosphor Blaster)
        • 4PL 5x Skitarii Vanguard (2x Plasma Caliver, Omnispex)
        • 4PL 5x Skitarii Vanguard (2x Plasma Caliver, Enhanced Data Tether)
      • Elites
        • 3PL Cybernetica Datasmith
      • Heavy Support
        • 24PL 4x Kastelan Robot (4x Two Heavy Phosphor Blaster, 4x Heavy Phosphor Blaster)
        • 7PL Onager Dunecrawler (Heavy Stubber, Neutron Laser + Heavy Stubber, Enhanced Data Tether)
    • Name/Tag: Theras Chicken Patrol / TCP
    • Position: 12:11
    • PL: 12
    • CP: 0
    • Movement: 3
    • Detachement: Patrol
    • Troops:
      • Fast Attack
        • 12PL 3x Ironstrider Ballistarius (3x Twin Autocannon)
    • Name/Tag: Theras Army 1 / TA1
    • Position: 14:10
    • PL: 29
    • CP: 8
    • Movement: 2
    • Detachement: Battalion
    • Troops:
      • HQ
        • 7PL Dominus (Warlord, Static Psalm Code, Heavy Volkite Blaster, Macrostubber)
        • 5PL Tech-Priest Enginseer
      • Troops
        • 4PL 5x Skitarii Rangers (2x Transuranic Arquebuse, Enhanced Data Tether)
        • 4PL 5x Skitarii Vanguards (2x Plasma Caliver, Enhanced Data Tether)
        • 4PL 5x Skitarii Vanguards (2x Plasma Caliver, Omnispex)
      • Heavy Support
        • 7PL Onager Dunecrawler (Heavy Stubber, Neutron Laser + Heavy Stubber, Enhanced Data Tether)
Zuletzt geändert von Theraplug am Mo 2. Sep 2019, 16:50, insgesamt 5-mal geändert.
"From the moment I unerstood the weakness of my flesh, it disgusted me. I craved for strength and certainty of steel. I aspired to the purity of the blessed machine." - Magos Dominus Reditus

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Re: Warhammer 40k General Campaign

Beitrag von Knorrfaust » Do 22. Aug 2019, 23:57

Total Power: 200 PL
Total Income: 50 RSS, 20 RSS Summon
Total RSS:


Nurgle Daemons Detachments:
  • Name/Tag: Lord of the Plague Pit / LPP
  • Position: 12:15
  • PL: 30
  • CP: 3
  • Movement: 3
  • Detachement: Super-Heavy Auxillary Detachment, Chaos Allegiance: Nurgle
  • Lord of War
    • 30 PL Scabeiathrax The Bloated (Supreme Warlord: Plaguefly Hive)


  • Name/Tag: Foul Swarm / FOS
  • Position: 11:15
  • PL: 44
  • CP: 4
  • Movement: 3 (Fly)
  • Detachement: Outrider Detachment, Chaos Allegiance: Nurgle
  • HQ
    • 9PL Nurgle Daemonprince with Wings and Daemonic Axe (Warlord)
  • Fast Attack:
    • 8PL 15 Nurgle Furies
    • 11PL 6 Plague Drones, Instrument, Daemonic Icon
    • 16PL 6 Pox Riders, Instrument, Daemonic Icon


  • Name/Tag: Putrid Abbot/ PAB
  • Position: 20:11
  • PL: 10
  • CP: 3
  • Movement: 2
  • Detachement: Patrol Detachment, Chaos Allegiance: Nurgle
  • HQ
    • 4PL Poxbringer (Warlord)
  • Troops:
    • 4PL 10 Plague Bearers, Instrument, Daemonic Icon
  • Elite:
    • 2PL 1 Beast of Nurgle

  • Name/Tag: Decayed Guardians of the Rift/ DGR
  • Position: 22:13
  • PL: 28
  • CP: 8
  • Movement: 2
  • Detachement: Battallion Detachment,, Chaos Allegiance: Nurgle
  • HQ
    • 4PL Poxbringer (Warlord)
    • 3PL Sloppity Bilepiper
  • Troops:
    • 4PL 10 Plague Bearers, Instrument, Daemonic Icon
    • 4PL 10 Plague Bearers, Instrument, Daemonic Icon
    • 3PL 3 Nurglings
  • Heavy:
    • 5PL Giant Chaos Spawn (Nurgle)
    • 5PL Giant Chaos Spawn (Nurgle)


Deathguard Detachments:
  • Name/Tag: Poison Fanatics/ PFA
  • Position: 14:18
  • PL: 37
  • CP: 8
  • Movement: 2
  • Detachement: Patrol Detachment
  • HQ
    • 9PL Typhus (Warlord)
    • 8PL Daemonprince of Nurgle
  • Troops:
    • 3PL 10 Cultists with Autoguns
    • 3PL 10 Cultists with Autoguns
    • 6PL 20 Poxwalkers
  • Heavy:
    • 8PL Plagueburst Crawler (Entropy Cannon, Heavy Slugger)

  • Name/Tag: Hand of Sickness / HSI
  • Position: 12:16
  • PL: 42
  • CP: 8
  • Movement: 4
  • Detachement: Battalion Detachment
  • HQ
    • 7PL Malificant Plaguecaster (Warlord)
    • 5PL Chaoslord
  • Troops:
    • 3PL 10 Cultists with Autoguns, 1 Flamers
    • 7PL 5 Plague Marines, 2 Plasma Guns, Champion with E-Faust
    • 4PL 3 Plague Brethren
  • Heavy:
    • 8PL Chaos Predator with Twin Laskanons and 2 Heavy Bolters
  • Transport:
    • 4PL Chaos Rhino with 2 Combi Bolters
    • 4PL Chaos Rhino with 2 Combi Bolters, Havoc Launcher

  • Name/Tag: Mad Alchimist/ MAA
  • Position: 19:19
  • PL: 9
  • CP: 3
  • Movement: 2
  • Detachement: Patrol Detachment
  • HQ
    • 6PL Sorceror
  • Troops:
    • 3PL 10 Cultists with Autoguns

Orders:
PAB (10), PSI
MAA(9), Tactical Planing/Recon
LPP(30), move to 10:17
FOS(44), move to 10:18
HSI (42), move to 9:18
DGR(28), Tactical Planing/Recon
PFA(37), Tactical Planing/Recon

Total Tactical Planing/Recon: 74 PL
Zuletzt geändert von Knorrfaust am Mo 2. Sep 2019, 15:49, insgesamt 7-mal geändert.

Whatever
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Re: Warhammer 40k General Campaign

Beitrag von Whatever » Sa 24. Aug 2019, 23:20

Global Chapter: Ultramarines

Total Power: 199PL
Total Income: 66
Total RSS: 0


I move to 6:5
II Standby
III move to 7:4
IV move to 5:5
V move to 7:5

Can we start recruiting this turn?

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Re: Warhammer 40k General Campaign

Beitrag von Ivo » So 25. Aug 2019, 20:38

Bewaffnung nicht final da powerlevel gespielt wird


++ Battalion Detachment +5CP (Imperium -

Adeptus Custodes) [59 PL, 1,026pts] ++

Move 2

+ HQ +

Shield-Captain [7 PL, 112pts]: Guardian Spear

Shield-Captain [7 PL, 112pts]: Guardian Spear

+ Troops +

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

+ Heavy Support +

Venerable Land Raider [21 PL, 334pts]: Twin Heavy Bolter, 2x Twin Lascannons

++ Outrider Detachment +1CP (Imperium - Adeptus Custodes) [74 PL, 1,362pts, 4CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [1CP]

Use Beta Rules

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia, Superior Creation, Warlord
. Auric Aquilis

+ Fast Attack +

Move 4

Pallas Grav-Attack (Beta) [5 PL, 100pts]: Twin Arachnus Blaze Cannon

Venatari Custodians (Beta) [10 PL, 198pts]
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler: Kinetic Destroyer, Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler: Kinetic Destroyer, Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler: Kinetic Destroyer, Tarsus Buckler

Vertus Praetors [50 PL, 900pts]
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter

++ Spearhead Detachment +1CP (Imperium - Adeptus Custodes) [57 PL, 1,154pts, 4CP] ++

Move 2

+ Uncategorised +

Captain-General Trajann Valoris [10 PL, 185pts]

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [1CP]

Use Beta Rules

+ Elites +

Vexillus Praetor [6 PL, 112pts]: Guardian Spear, Vexilla Defensor

+ Heavy Support +

Caladius Grav-tank (Beta) [10 PL, 210pts]: Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon

Caladius Grav-tank (Beta) [10 PL, 210pts]: Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon

Sagittarum Custodians (Beta) [8 PL, 165pts]
. Sagittarum Custodian: Adrastus Bolt Caliver
. Sagittarum Custodian: Adrastus Bolt Caliver
. Sagittarum Custodian: Adrastus Bolt Caliver

Telemon Heavy Dreadnought (Beta) [13 PL, 272pts]: Arachnus Storm Cannon, Arachnus Storm Cannon, Spiculus Bolt Launcher

++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [47 PL, 810pts] ++

Move 2

+ HQ +

Shield Captain in Allarus Terminator Armor [8 PL, 122pts]: Guardian Spear

+ Elites +

Aquilon Custodians (Beta) [13 PL, 234pts]
. Aquilon Custodian: Lastrum Storm Bolter, Solarite power Gauntlet
. Aquilon Custodian: Lastrum Storm Bolter, Solarite power Gauntlet
. Aquilon Custodian: Lastrum Storm Bolter, Solarite power Gauntlet

Custodian Wardens [10 PL, 183pts]
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia

Venerable Contemptor Dreadnought [10 PL, 159pts]: Combi-bolter, Dreadnought Combat Weapon, Multi-Melta

Vexillus Praetor [6 PL, 112pts]: Guardian Spear, Vexilla Defensor

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [32 PL, 507pts, 8CP] ++

Move 2

+ Uncategorised +

Wyverns [6 PL, 103pts]
. Wyvern: Heavy Bolter

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Regimental Doctrine: Regiment: Catachan

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Warlord

Company Commander [2 PL, 30pts]: Chainsword, Laspistol, Relic

Sly Marbo [4 PL, 55pts]

+ Troops +

Infantry Squad [3 PL, 45pts]
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Laspistol

Infantry Squad [3 PL, 45pts]
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Laspistol

Infantry Squad [3 PL, 45pts]
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Laspistol

+ Heavy Support +

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [30 PL, 704pts] ++

+ No Force Org Slot +

Household Choice: Questor Imperialis

+ Lord of War +

Move 3

Knight Castellan [30 PL, 704pts]: Plasma Decimator, Volcano Lance
. Two Siegebreaker Cannons and Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon

++ Total: [299 PL, 5,563pts, 16CP] ++

Created with BattleScribe (https://battlescribe.net)
Zuletzt geändert von Ivo am Fr 30. Aug 2019, 18:22, insgesamt 2-mal geändert.

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