01.09.2019 - Spieletreff Nidderau

Hier bitte nur Spieltreff-Threads eröffnen
Benutzeravatar
Der alte Skalde
Moderator
Beiträge: 927
Registriert: Mo 25. Mär 2013, 18:31
Wohnort: Nidderau - Ostheim

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von Der alte Skalde » So 1. Sep 2019, 10:17

Im Moment weiß ich nicht, ob ich es heute schaffe. 50/50.
"Macht's gut! Und danke für den Fisch..."

Benutzeravatar
Angbar
Vereinsmitglied
Beiträge: 106
Registriert: So 25. Jun 2017, 08:25
Spielsysteme: Warhammer 40k / WH40k: Kill Team / Shadow War: Armageddon / Frostgrave / Warhammer Underworlds /Star Wars Armada
Wohnort: Erlensee
Kontaktdaten:

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von Angbar » So 1. Sep 2019, 10:47

Bei mir wird es ca 14:00
Nukular! Das Wort heißt Nukular!

Benutzeravatar
Malnox
Vereinsmitglied
Beiträge: 628
Registriert: Mi 13. Nov 2013, 12:01
Spielsysteme: AoS
Middle Earth Strategy Battlegame
Battlegroup
Warmaster
Wohnort: Karben

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von Malnox » So 1. Sep 2019, 10:48

Kein Stress, aber vielen Dank für die Rückmeldung.
„I was there, the day Horus slew the Emperor.“

Benutzeravatar
Buddha1985
Beiträge: 432
Registriert: Mo 27. Nov 2017, 15:33
Spielsysteme: BattleTech (House Kurita, Draconis Combine)
STAR WARS LEGION
AOS
40K (Death Guard 2000 pkt. + Thousand Sons)
Wohnort: Altenstadt

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von Buddha1985 » So 1. Sep 2019, 19:50

Hoi,

also danke nochmal an die spannende und lustige Runde  DBMM , ihr habt mich erneut schön angefixxt :D Freut mich immer wieder da zuzusehen.

Und wie sagte Hannibal mal? "Ich liebe es wenn ein Plan funktioniert"...das hatte es heute und vielen DAnk auch ans tolle Coaching und ausführliche Erklären!
Magnus did nothing wrong - Tzeentch wills it

Davnick
Vereinsmitglied
Beiträge: 114
Registriert: Do 18. Apr 2019, 10:32
Spielsysteme: DBMM

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von Davnick » So 1. Sep 2019, 20:52

Vielen vielen Dank. Immer wieder gerne war echt eine Freude, wie viel Grundverständnis ihr beide von der Materie mitgebracht habt 😀😀😀

Davnick
Vereinsmitglied
Beiträge: 114
Registriert: Do 18. Apr 2019, 10:32
Spielsysteme: DBMM

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von Davnick » So 1. Sep 2019, 21:16

Buddha1985 hat geschrieben:
So 1. Sep 2019, 19:50
Hoi,

also danke nochmal an die spannende und lustige Runde  DBMM , ihr habt mich erneut schön angefixxt :D Freut mich immer wieder da zuzusehen.

Und wie sagte Hannibal mal? "Ich liebe es wenn ein Plan funktioniert"...das hatte es heute und vielen DAnk auch ans tolle Coaching und ausführliche Erklären!
Komm auch so schnell wie möglich wieder dann kannst du ja selbst was befehligen. Kannst ja Mal sagen was dich so an Truppen interessieren würde. Dann machen wir uns schon Mal Gedanken was für eine Armee du Mal spielen kannst.

Ob leichte so wie heute erlebt. Viel Reiter wie auch heute erlebt. Bogen oder schwere Infanterie wie die 3 Blades etc. Oder Elefanten, Piken, Ritter etc. Dann stell ich was zusammen und du kannst Mal alleine deinen Plan verwirklichen hihi 😀

Benutzeravatar
BierWurst
Vorstandsmitglied
Beiträge: 1000
Registriert: So 3. Feb 2013, 21:52
Spielsysteme: echt viele...
Wohnort: Schöneck

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von BierWurst » Mo 2. Sep 2019, 10:18

Danke für das DBMM Einführungsspiel... Hat mir echt Spaß gemacht...
Das Spiel war ja auch echt knapp am Ende :lol:
***Spiele nur mit bemalten Miniaturen...das erwarte ich auch von meinem Mitspieler***

Benutzeravatar
Jensinion
Vereinsmitglied
Beiträge: 545
Registriert: Mo 22. Okt 2018, 18:13
Spielsysteme: DBMM, DBA, Age of Hannibal, Strength & Honour, Lost Battles, Lion Rampant, Eagles of Empire, Warcry, By Fire and Sword (in Vorbereitung), Shakos & Bayonets (in Vorbereitung), Scouts Out! (in Vorbereitung)
Wohnort: Frankfurt am Main
Kontaktdaten:

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von Jensinion » Mo 2. Sep 2019, 10:33

Das war ein echt spannendes Spiel :up Sitze auf der Arbeit und merke, wie meine Gedanken immer noch die Partie rekapitulieren und abschweifen in Richtung Strategieanalyse.... ;) :lol:

Benutzeravatar
Buddha1985
Beiträge: 432
Registriert: Mo 27. Nov 2017, 15:33
Spielsysteme: BattleTech (House Kurita, Draconis Combine)
STAR WARS LEGION
AOS
40K (Death Guard 2000 pkt. + Thousand Sons)
Wohnort: Altenstadt

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von Buddha1985 » Mo 2. Sep 2019, 12:07

@Davnik:

Was die Zusammenstellung angeht bin ich eher geneigt, vielseitig einsetzbar zu sein. Kein zu starken Fokus auf eine Truppengattung oder Einheit.

Oder eben sich super ergänzende Einheiten.. Hab da so das klassische Bild von Hopliten, welche gestützt werden von Hilfstruppen sowie leichter Reiterei.. Gerne auch schwer.

Was Volk angeht würden mich mal die Sumerer reizen.
Magnus did nothing wrong - Tzeentch wills it

Benutzeravatar
additz
Vereinsmitglied
Beiträge: 746
Registriert: So 29. Apr 2018, 20:50
Spielsysteme: DBMM, Honours of War, Battlegroup
Wohnort: Darmstadt

Re: 01.09.2019 - Spieletreff Nidderau

Beitrag von additz » Mo 2. Sep 2019, 12:30

Na dann … schon mal was zum Hirnen für Buddha :mrgreen:

1. EARLY SUMERIAN 3000 BC - 2334 BC and GREAT REVOLT c. 2250 BC
Dry. Ag 2. WW or DH, RH if DH, Rv, GH, O, E, SF, M, Rd, BUAf.
E: 1/1, 1/4, 1/5, 1/6, 1/9, 1/11.
C-in-C - Reg Bd (F) @ 26AP 1
Sub-generals - as above 0-2
Ally-general - Reg Bd (F) @ 16AP 0-2
Household and militia archers - Reg Bw (I) @ 4AP 36-96
Archers, settled or nomadic levy skirmishers - Irr Ps (O) @ 2AP 0-12
Javelinmen, settled or nomadic levy skirmishers - Irr Ps (I) @ 1AP 4-12
Slingers, settled or nomadic levy skirmishers - Irr Ps (O) @ 2AP 4-24
Camp - Reg Bge (O) @ 3AP, or pack-donkeys - Reg Bge (I) @ 2AP 0-2 per general
Ma - Irr Bts (O) @ 2AP [Any foot] 0-6
Dry steppe nomad allies - List: Early Bedouin (Bk 1/6)
Zagros highlander allies - List: Zagros and Anatolian Highlanders (Bk 1/4)
Elamite allies or vassals - List: Early Susiana and Elam (Bk 1/5)
Only after 2800 BC:
Upgrade C-in-C or sub-general in 4-wheeled battle car to Reg Kn (I) @ 29AP, or on platform- or straddle-car
to Reg Cv (I) @ 25AP, or on foot to Reg Pk (I) @ 23AP Any
Upgrade ally-general as above, to Reg Kn (I) @ 19AP or Reg Cv (I) @ 15AP Any
4-wheeled battle-cars - Irr Kn (I) @ 7AP 4-9
Scouts riding platform- or straddle-cars - Reg Cv (I) @ 5AP 0-1
Scouts riding asses - Irr LH (I) @ 3AP 0-2
Re-arm household and militia above as spearmen - Reg Pk (I) @ 3AP All
Household and militia archers - Reg Ps (O) @ 2AP or Reg Bw (I) @ 4AP 4-6
Only if after 2800 BC and in a Kish C-in-C’s own command:
Re-arm household spearmen as axemen - Reg Bd (F) @ 6AP 4-9
Only Kish in 2700 BC:
Upgrade C-in-C to Brilliant (as Agga of Kish) at 25AP extra 0 or 1
Only after 2500 BC:
Upgrade C-in-C or sub-general on foot to Reg Pk (X) @ 24AP Any
Upgrade ally-general on foot to Reg Pk (X) @ 14AP Any
Upgrade spearmen to Reg Pk (X) @ 4AP as front rank with body shields and shieldbearers 0-½
Syrian city-state allies - List: Early Syrian (Bk 1/9)
Only after 2500 BC and if command’s general is from Umma or Apishal:
Upgrade javelinmen to Martu bedouin mercenaries - Irr Ax (O) @ 3AP 0-6
Only the "Great Revolt" circa 2250 BC:
Levies and emergency reserves - Irr Hd (O) @ 1AP 8-21
Melukhkhan allies - List: Melukhkhan and Pre-Vedic Indian (Bk 1/10)

This list covers the earliest attested Sumerian armies from the final stages of early state formation in southern Mesopotamia around the lower Tigris and Euphrates during the prehistoric Late Uruk period, until the accession of Sargon of Akkad and the creation of the first historical empire. Sumerian cultural and political colonisation had earlier been considerable, extending to Anatolia, Egypt, the Gulf, Syria, the Persian highlands and the Transcaucasus, but by the start of our period most colonies had been abandoned and inter-city warfare was endemic. Cities were surrounded by enormous thick mud-brick walls and included large palaces and temples. Society was highly stratified and wealth concentrated in the hands of the kings and religious hierarchy. Wars were thought of as between rival cities’ gods, with the armies as their teams. A sub-general belongs to the same city state as the C-in-C; each ally-general represents a different city state. City organisation and army supply were controlled by the literate temple bureaucracy. Archaic proto-cuneiform texts of the late 4th millennium seem to list large bodies of archers under military officers, possibly the first regular army. By 2800 BC, the bulk of a Sumerian army was close order foot with long spears held in both hands. These initially lacked shields, relying instead on a leather or thick felt cape, studded with copper discs and probably dyed red or green if leather, left buff or off-white if felt. From about 2500 BC, large body shields were carried by separate shieldbearers armed only with a light axe, leaving the spearmen's hands free. In the "Vulture Stela" six rows of spearheads project in front of the shieldwall. In battle the spearmen were preceded by skirmishers with bows, slings and javelins. The long dominant northern state of Kish used heavier broader-headed axes. Umma and Apishal used substantial numbers of Martu mercenaries after 2500 BC. Four-wheeled battle cars drawn by four expensive onager-donkey cross equids came into use around 2800 BC; and lighter platform-cars and straddle-cars may have been used as command and courier vehicles and for scouting. Battle-cars other than those of generals are classed as irregular because of their clumsiness. Recent research indicates that riding was more common this early than previously thought, but riding techniques were primitive and asses very inferior mounts to horses, so only a limited provision is made for mounted scouts. Nomadic levies represent temporarily resident and subject semi-nomadic pastoralists from the western steppe fringes or Lullubi, Guti or Hurrian highlanders from the Zagros mountains. The "Great Revolt" against Akkad immediately entered into Near Eastern mythology following Naram-Suen's astounding victory after 9 epic battles in a single year. The options here represent both the southern coalition under Lugal-Anne of Ur and the northern coalition under Ipkhur-Kishi of Kish. The third rebel alliance appears in the Zagros Highlanders list.

oder

12. SUMERIAN SUCCESSOR STATES 2028 BC - 1460 BC
Isin and Sealand: Dry. Ag 2. WW, Rv, GH, O, E, SF, M (M if Sealand), Rd, BUAf.
Others: Dry. Ag 2. WW, Rv, GH, DH, RH, O, E, SF, M, Rd, BUAf.
E: 1/4, 1/5, 1/6, 1/11, 1/12, 1/15, 1/21.
C-in-C : on 4-equid platform-car - Reg Cv (I) @ 25AP, or on foot - Reg Bw (O) @ 25AP, or on horse or other equid -
Reg Mtd Bw (O) @ 26AP 1
Sub-general - as above 1-2
4-equid platform-cars - Reg Cv (I) @ 5AP 0-3
Scouts - Irr LH (I) @ 3AP 0-2
Royal retinue - Reg Pk (F) @ 4AP or Reg Bd (F) @ 6AP or Reg Sp (O) @ 5AP 0 or 2-4
Royal archers - Reg Bw (O) @ 5AP 0-3
Militia spearmen - Reg Pk, up to ½ (X) @ 4AP, rest (I) @ 3AP, or all Reg Pk (F) @ 4AP, or all Reg Sp (I) @ 4AP 20-60
Militia archers - Reg Bw (I) @ 4AP or Reg Ps (O) @ 2AP 0-3
Skirmishers:
- archers - Irr Ps (O) @ 2AP 4-12
- slingers - Irr Ps (O) @ 2AP 4-12
- javelinmen - Irr Ps (I) @ 1AP 4-12
Camp - Irr Bge (O) @ 2AP, or pack-donkeys - Irr Bge (I) @ 1AP 0-2 per general
Elamite mercenary archers - Irr Bw (I) @ 3AP or Irr Ps (O) @ 2AP 0-12
Zagros highlander or Turruku mercenary warriors - Irr Ax (I) @ 2AP 3-6
Zagros highlander mercenary archers - Irr Bw (I) @ 3AP 4-12
Only Eshnunna from 2028 BC to 1762 BC:
Elamite allies - List: Early Susiana and Elam (Bk 1/5)
Assyrian allies - List: Later Amorite (Bk 1/15)
Only Isin from 2017 BC to 1794 BC:
Amurru mercenary javelinmen - Irr Ax (O) @ 3AP 4-12
Amurru mercenary slingers or archers - Irr Ps (O) @ 2AP 2-8
Only Larsa from 2000 BC to 1762 BC:
Amurru allies - List: Early Bedouin (Bk 1/6)
Only after 2000 BC:
Upgrade generals' vehicles, if any, to 2-horse 2-crew chariots - Reg Cv (O) @ 27AP All
Only after 1760 BC:
Replace other platform cars with 2-horse 2-crew chariots - Reg Cv (O) @ 7AP All
Only Sealand from 1732 BC to 1460 BC:
Reed boats - Irr Bts (I) @ 1AP [P s] 0-6

This list covers the southern Mesopotamian successor kingdoms of the Isin-Larsa period following the collapse of the Third Dynasty of Ur, including Hurrian influenced Eshnunna 2028 BC - 1762 BC, Larsa 2025 BC - 1762 BC, and the First Dynasty of Isin 2017 BC - 1787 BC. All these kingdoms, but particularly Isin, appear to have preserved a more substantial element of "Sumerian" military tradition for a longer period than other Mesopotamian states, or the Amorite kingdoms of the west. Larsa was ruled by Amorite and Elamite dynasties, and Eshnunna was under strong Elamite and Hurrian influence in addition to its "Sumerian" military inheritance.
The list also covers the Dynasty of the Sealand 1732 BC - 1460 BC founded by Iluma-ilum (who claimed descent from the last king of Isin) in his revolt against Babylon. Centred on the otherwise unidentified city of Urukug in the marshes of Sumer, and controlling the trade on the lower Euphrates to the Gulf, it was a constant irritation and threat to the kings of Babylon for nearly 300 years. Its last king, Ea-gamil, was eventually defeated by the Kassite king Ulamburiash around 1460 BC. Up to 6 elements of Amurru mercenaries can count as Bedouin.


und damit Du gleich weißt, was mit den Piken auf Dich zukommt:
Pk(X):
Wie (I) aber mindestens in der Frontreihe mit Pavesen ausgerüstet, wie die Sumerer, Minoer, oder frühe mykenische Speer-träger. Im Nah- oder Fernkampf gegen Cv, Bw (auch Bw(X)) oder leichte Truppen zählen sie als Pk(S), anderenfalls als Pk(I).
Sapere aude - :lesen - Wer nichts weiß, muss alles glauben! - Prüfe alles, glaube wenig, denke selbst!

Gesperrt